Awesome List Updates on Oct 20, 2023

11 awesome lists updated today.

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1. Magictools

Communities / Voxel Editors

2. Machine Learning with Ruby

Machine Learning Libraries / Frameworks

Community / Vector search

3. Awesome Zsh Plugins

Plugins / superconsole - Windows-only

4. Awesome Silverstripe Cms

Site Search

Virtualisation / Docker

5. Ai Collective Tools

Chatbots

Sales

Education

Image Generator

Logo Generator

Real Estate

Religion

Travel

Video Editing

6. Open Source Flutter Apps

Contents / Media

Contents / Tools

7. Awesome Go

Authentication and OAuth

Search and Analytic Databases

JSON

Networking

Markup Languages

Utilities

Code Analysis / Libraries for creating HTTP middlewares

8. Awesome Vue

Components & Libraries / UI Components

Components & Libraries / Utilities

9. Awesome Docker

Reverse Proxy

Development Environment / Other

10. Awesome Cpp

Physics

11. Awesome Board Games

Strategy

Contigo

This game in the 3M Bookshelf Series is a cross between Mancala (a.k.a. Warri, Oh-Wah-Ree, Kalah) and more traditional Checkers-like games. It is played by four players according to the original rules, but can be adapted to be played by just two (the three-player game would be unbalanced).The 6x6 board is surrounded by Mancala-like pits, where pebbles are moved. The number of pebbles in a row/column/diagonal's pits controls how the pawns on the board move.Two sets of rules are supplied: the Alignment game, where you are trying to be the first to align four of your pawns in any six-space row --either horizontally, vertically or diagonally-- without opposing pawns between them, and the more advanced Capture game, where you're trying to capture your opponents' key pawns (kings, really).

Contigo

Players Min. Age Time
2 - 4 12 45m

Party

Bruxelles 1893

Bruxelles 1893 is a worker placement game with elements of bidding and majority control. Each player is an architect of the late 19th century and is trying to achieve, through various actions, an architectural work in the Art Nouveau style. The most successful building yields the most points. Each player can also create works of art to increase his score.The action board is modular, with not every player having access to each action each turn. Some actions cost money – acquiring high-quality materials, building a level of your personal house, finding a patron, creating a work of art, selling that art for money and prestige – while other actions are free but can potentially cause you to lose one of your workers; these latter actions include acquiring low-quality materials, activating your patrons, visiting the stock exchange, and taking one of the actions with a cost. Once everyone has passed on taking more actions, the round ends and players have an art exhibition during which they can sell works. After this, players receive prestige points or bonus cards based on the symbols they've placed their workers next to on the action board.After five rounds, the game ends and players score bonus points based on their architect level, their bonus cards, how well they've completed their work, and their money on hand. The player with the most points wins.

Bruxelles 1893

Players Min. Age Time
2 - 5 13 50-125m

Here I Stand

Here I Stand is the first card-driven game to prominently feature secret deal-making. A true six-sided diplomatic struggle, the game places a heavy emphasis on successful alliance-building through negotiations that occur away from the table during the pre-turn Diplomacy Phase. Set during the period in which Niccolò Machiavelli published his masterpiece "The Prince," backstabbing is always possible, especially because the card deck is loaded with event and response cards that can be played by any power to disrupt the plans of the powers in the lead.Here I Stand integrates religion, politics, economics, and diplomacy in a card-driven design. Games vary in length from 3–4 hours for a tournament scenario up to full campaign games that run about twice the time. Rules to play games with 3, 4, or 5 players are also included. The 3-player game is just as well balanced as the standard 6-player configuration, taking advantage of the natural alliances of the period.

Here I Stand

Players Min. Age Time
2 - 6 12 180-360m

Space Marine: The Board Game

In the grim darkness of the 41st Millennium, Humanity is spread thin, fighting a losing battle against enemies all across the galaxy.Space Marine: The Board Game is a thrilling survival game, pitting the noble Lieutenant Titus of the Ultramarines against endless swarms of all-consuming alien horrors!The box is packed with 23 push-fit miniatures, dice, a ruler, a game board, and a 40-page rulebook packed with backstory and missions.You and a friend will take control of either the lone Space Marine, or more than 20 ravenous Tyranids that want to eat him alive.It’s fast-paced action, as Titus fights valiantly to defeat his enemies with superhuman strength and brutal weapons.Can he hold them back, or will the Tyranids overwhelm him in the end?Space Marine: The Board Game represents the perfect foot in the door for anyone who’s completely new to the Warhammer hobby.It’s easy to set up – every model is push-fit – and can be played in around 30 minutes. So if you have friends or family who want to give the worlds of Warhammer a go, this is a brilliant place to start.

Space Marine: The Board Game

Players Min. Age Time
2 12 30-60m

Moon

Moon depicts an almost plausible rush to construct lunar bases that are attractive places to live and work for the people of Earth. The most prestigious base will become the new lunar capital! The game employs the familiar "pick & pass" or "hand drafting" mechanism for players to select a new structure cards to add to their base. Each hand of cards represents a convoy of experts and equipment travelling between the players' outposts, giving the player the choice of one new construction each turn. In a new twist on the genre, each hand always contains one of a number of "Expedition" cards that grant a special free action every turn before passing on to the next player.Wooden lunar rover tokens are a neutral resource that add a worker placement element to the game. They are also used to break ties and so must be used with care. Over the three distinct eras of the game, players compete for majority in 5 aspects of their bases: housing, transportation, science, industry, and food production. At the end of each era, the leader in each of these areas as determined by flag icons on their constructed buildings, collects bonus victory points.

Moon

Players Min. Age Time
1 - 5 10 45-90m

Risk

...A strategy game of diplomacy, conflict and conquest. The standard version is played on a board depicting a political map of the world, divided into 42 territories, which are grouped into six continents.

Risk Image

Players Min. Age Time
2 - 6 10 1hr-5hr

London (Second Edition)

A brand new edition of a popular classic, London will appeal to the strategic thinker among board game fans. Tasked with rebuilding London in the decades following the great fire, players juggle building requirements, bank loans, and poverty as they strive to realize their vision for the city.The game features a unique mechanism of playing cards to develop the city, then "running" the city by taking all the card actions simultaneously. Players have to repay all their loans before the game ends, but need to worry only about how much poverty they're creating relative to the other players.

London (Second Edition)

Players Min. Age Time
2 - 4 14 60-90m

Project L

Project L is a fast-paced, tile-matching brain burner with triple-layer 3D puzzles and lovely acrylic pieces. Challenge your friends to a game of simple design but intricate gameplay that makes a lasting impression!The core of the game lies in using your pieces to complete puzzles. Starting with just two basic pieces, you use three actions every turn to develop a powerful engine. With more pieces of various types, you can efficiently complete even the most difficult puzzles. The puzzles you complete award you points or new pieces to further fuel your engine. Can you outsmart your opponents?

Project L

Players Min. Age Time
1 - 4 8 20-40m

King of Tokyo

In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory.The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone! Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more.... and it's one of the most explosive games of the year!In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.

King of Tokyo

Players Min. Age Time
2 - 6 8 30m

KutnĂĄ Hora: The City of Silver

KutnĂĄ Hora: The City of Silver is a historical city-building Eurogame for 2-4 players that features a real-life supply and demand experience in which every action you take has an impact on the game's dynamic economic systems.In each round, players take turns selecting actions from a hand of double-sided cards to engage strategic plans like mining, purchasing plots of land on which to build, gaining permits, raising buildings for their affiliated guilds, gaining profit from their production, and of course working towards the construction of Saint Barbara's Cathedral.The asymmetrical nature of each player's available guilds makes for highly interactive rounds in which each decision impacts the economy and other players in interesting ways as they expand their mines and build infrastructure across a shared board.Mine ore and smelt it into a fortune of silver for expanding this beautiful historic city, but take care to balance your personal goal advancement with the need to further the city's growth. Everything is connected, and sometimes the path to personal victory relies on the prosperity of the many.

KutnĂĄ Hora: The City of Silver

Players Min. Age Time
2 - 4 13 60-120m

The White Castle

The White Castle is a Euro type game with mechanics of resource management, worker placement and dice placement to carry out actions. During the game, over three rounds, players will send members of their clan to tend the gardens, defend the castle or progress up the social ladder of the nobility. At the end of the match, these will award players victory points in a variety of ways.The central panel shows Himeji Castle in all its splendor, divided into several zones. The largest is inside the castle, with the Room of the Thousand Carpets, where the courtiers must ascend socially until they reach the circle closest to the Daimio to enjoy his favor. There is also the pond and the gardens, patiently tended by the gardeners where everyone can relax and contemplate its beauty without restriction. Another important area is the wall and the outside of the castle, where the warriors patrol and stand guard. Finally, we find the area of the three bridges, where the three types of dice that can be used to carry out actions are accumulated, and the personal domain of each player, where they will keep track of their resources and where they will have the reserve of workers.With accessible rules and a very careful setting, The White Castle is a very versatile title that will fit in with different gaming groups. As is tradition with Llama Dice titles, its sleek and simple design belies a great deal of strategic depth within the grasp of players.

The White Castle

Players Min. Age Time
1 - 4 12 80m

Nucleum

Nucleum is a heavy euro board game in which players take role of industrialists trying to succeed during the economic and technological boom of 19th-century Saxony, fueled by the invention and spread of the Nucleum (a nuclear reactor).Players earn victory points by developing their networks, building and powering urban buildings, securing contracts, and meeting milestones (randomized endgame goals). Each player also gets unique asymmetric technologies, giving them special powers when unlocked. Gameplay is continuous; players take turns one after another with no rounds or phases.

Nucleum

Players Min. Age Time
1 - 4 14 60-150m

Voidfall

Voidfall is a space 4X game that brings the genre to Euro enthusiasts' tables. It combines the tension, player interaction, and deep empire customization of the 4X genre with the resource management, tight decisions, and minimum-luck gameplay of an economic Euro. Win by pushing back the Voidborn in the solo/coop mode, or by overcoming your rivals' influence in restoring the Domineum in the competitive mode — both using the same rule set and game system. Variability is ensured not only by multiple playable houses with their own strengths and weaknesses, but also by many different map set-ups for all game modes.

Voidfall

Players Min. Age Time
1 - 4 15 90-120m

Evenfall

It's Evenfall, and the Clans of Magic are preparing for a new era. Evenfall is the time when the boundaries of reality collapse and the supernatural awakens. The World-Tree opens its glowing gateways to unknown distant regions. Send Witches from your clan to discover and control new Places of Power. Use them for arcane rituals and battle for the favor of the Powerstones. But there is only one seat on the Enchanted Throne! Do you have the skills to lead the world into a new era? Evenfall is a card-driven, engine-building game with both novel and familiar mechanisms for 1 to 4 players. Manage your resources, execute your actions in an efficient order, and discover card and action synergies that generate victory points. The game ends after three rounds, then the player with the most points wins.

Evenfall

Players Min. Age Time
1 - 4 14 60-120m

Septima

Septima is a competitive, highly interactive strategy game of witchcraft. As the leader of your coven, you must prove your worth in the town of Noctenburg to become the successor of Septima, the High Witch. Practice your craft and gain Wisdom by collecting herbs, brewing potions, healing the townsfolk, mastering charms and rescuing your fellow brothers and sisters from the trials. Simultaneous action selection with positive player interaction: Septima’s central mechanism revolves around the simultaneous, secret selection of one of nine Action cards each turn: Move, Collect, Brew, Heal, Recruit, Plea, Chant, Rite and Remember. Each Action gets a powerful bonus if it is chosen by multiple players, but performing them together also raises suspicion in the townsfolk and attracts the attention of the Witch Hunters. Decisions of when to do a shared action (and who to do it with) adds a fresh, semi-cooperative touch to a competitive game, and lots of player interaction. Rescue witches to build your Coven: Heal, enthrall or convince the townsfolk and amass enough support to sway the periodic Witch Trials in your favor. If the hostile witnesses are outvoted, the convicted witch is absolved and joins the coven that rescued them. You start small but you can grow your coven to up to four witches this way, each with their own personality and special ability to help your cause. Reckless Witches caught by Witch Hunters are also put to trial, so with enough support from the townsfolk, even witches from other, less careful players’ coven can end up in yours. Accessible, intuitive and familiar: Septima is Mindclash Games’ most accessible title to date, with beautiful, hand-drawn art style by Villő Farkas and with the character art of Barbara Bernát, wooden components and intuitive, theme-inspired mechanisms. It is very quick to teach and set up, and takes less than 2 hours to play, even with four players.

Septima

Players Min. Age Time
1 - 4 12 50-100m

Evacuation

In Evacuation, life on our planet is being burned away thanks to increasingly intense sunlight, so everyone is trying to move all the people and factories in their territories from the "old" planet to a new one — and they have only four rounds in which to do so.You start the game with a full functioning economy, and over the course of play, you must dismantle that economy and move it. Income on the old planet shrinks over time, and production probably won't be much better until you establish yourself on the new planet and kick things into action. Resources can't be mixed across the planets, so you need to take special care with your planning.To do this, you choose actions from the player board, with the expert variant adding cards to your hand that allow you to choose additional actions and combine them. Each action has its own value, and the sum of these actions is important for an "end of the round" bonus. Additionally, players move their markers along the orbital track based on the value of their actions.If you can raise production of three resources to level 8 and have three virtual reality machines on the new planet, you win.

Evacuation

Players Min. Age Time
1 - 4 12 60-150m

Sky Team

Sky Team is a co-operative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world.To land your plane, you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice.If the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game...and your pilot's license...and probably your life.From Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence as this could end up being bumpy ride!

Sky team

Players Min. Age Time
2 12 15m

Living Forest

Living Forest is a 2021 board game designed by Aske Christiansen.Players act as Spirits of Nature to defend trees from being burnt by Onibi. Each turn is split into three phases, the guardian animal phase, the action phase, and attacks by Onibi. In the guardian phase, players draw guardian animal cards to form help lines using a push-your-luck mechanism.The action phase is split into actions that players may perform depending on the symbols on their help line, including gaining fragment tiles, attracting guardian animals, extinguishing a fire, moving on the Circle of Spirits board, or placing a protective tree. However, the strengths of the actions vary depending on symbols on guardian animal cards. For example, players may only extinguish fires for which they have fire symbols. After the action phase, the players have to take penalty cards to their own discard pile, a tree is attacked, and guardian animals are altered. Once a player reaches one of the game thresholds, including planting 12 trees, extinguishing 12 fires or gaining 12 flower symbols, the player ending the game wins.

Living Forest

Players Min. Age Time
1 - 4 10 40m

Pallanguzhi

Pallanguzhi or Pallankuli (fourteen pits) is a traditional mancala game played in south India. The game later also spread to as far as Sri Lanka and Malaysia. The game is played by two players, with a wooden board that has fourteen pits in all. There have been several variations in the layout of the pits, one among them being seven pits on each player's side. The pits contain cowry shells, seeds or small pebbles used as counters. It is played on a rectangular board with two rows and seven columns. 12 counters are placed in each cup except the middle of each row into which only 2 counters are placed. The starting player lifts the counters from any of his holes and, going counter-clockwise, distributes one counter in each hole. If he reaches the end of his cups he goes on his opponent's side of the board. When the player drops his last counter, he takes the counter from the next cup and continues placing them in this way. If the last counter falls into a cup with an empty cup beyond, the counters in the cup beyond the empty hole are captured by the player and put into his store. That player then continues play from the next cup containing counters. If the last counter falls into a cup with two empty holes beyond, he captures no counters and his turn is over. The next player continues play in the same way, taking counters from any of his cups and going around placing counters in a counter-clockwise direction. If, after having acounter dropped into it, a counter contains 6 counters, those become the property of the player who dropped it. The round is over when no counters remain.

Pallanguzhi

Players Min. Age Time
2 5 60m+

Verdant

Verdant is a puzzly spatial card game for 1 to 5 players. You take on the role of a houseplant enthusiast trying to create the coziest interior space by collecting and arranging houseplants and other objects within your home. You must position your plants so that they are provided the most suitable light conditions and take care of them to create the most verdant collection.

Each turn, you select an adjacent pair of a card and token, then use those items to build an ever-expanding tableau of cards that represents your home. You need to keep various objectives in mind as you attempt to increase plant verdancy by making spatial matches and using item tokens to take various nurture actions. You can also build your "green thumb" skills, which allows you to take additional actions to care for your plants and create the coziest space!

Verdant has beautful artwork from Beth Sobel and was designed by Flatout games who also created Cascadia and Calico.

Verdant

Players Min. Age Time
1 - 5 10 45-60m

Paperback

You are a paperback author trying to finish novels for your editor. Complete Westerns, Science Fiction, Romance or even the rare Best-Seller. Live the dream — and maybe pay the bills. Word-building meets deck-building in the unique game Paperback. Players start with a deck of letter cards and wild cards. Each hand they form words, and purchase more powerful letters based on how well their word scored. Most letters have abilities that activate when they are used in a word, such as drawing more cards or double letter score. Players buy wilds to gain victory points. Variant included for cooperative play.

Paperback

Players Min. Age Time
2 - 5 8 45m

Photosynthesis

Photosynthesis is a visually captivating board game that invites players to immerse themselves in the beauty of a forest's life cycle. In this game, you'll strategically grow and shape your trees as they strive to reach for the sun's nourishing light. With its unique 3D cardboard trees and a thematic focus on ecology, Photosynthesis provides not only a delightful gaming experience but also an educational one. Players must strategically position their trees to maximize sunlight exposure while casting shadows on their opponents' growth.

Photosynthesis

Players Min. Age Time
2 - 4 10 30m

Kemet

Kemet is a thrilling and strategic board game set in the mystical world of ancient Egypt. Players take on the roles of different Egyptian tribes vying for dominance. The game is known for its asymmetric powers, offering each tribe unique abilities and strengths. The goal is to build a powerful army, engage in epic battles, and conquer temples to gain victory points. With its rich theme, engaging battles, and diverse strategies, Kemet offers a dynamic and competitive gaming experience, where only the most cunning and powerful tribe will emerge victorious.

Kemet

Players Min. Age Time
2 - 5 13 90m